source : http://www.theverge.com/2013/2/20/4001278/best-controllers-for-your-smartphone-android-or-ios
Controllers for your smartphone: testing the best gamepads for Android and iOS
Handheld gaming has
come a long way since the days of the Game Boy and Game Gear. Many of us
moved from plastic cartridges and link cables to smartphones with
console-level graphics and five-point multi-touch. But even with games
like Angry Birds and Fruit Ninja that make excellent
use of the ever-expanding real estate of today’s HD smartphones, it’s
hard not to feel like we’ve taken a step backward as we strain to look
past our own fingers in titles like Minecraft and Zenonia. Some games are just more fun with real analog sticks and a full gamut of triggers and buttons.
Fortunately, several hardware
companies have come to a similar conclusion. At CES last month, Nvidia
announced its Android-based handheld, Project Shield, and Archos gave us a hands-on look
at its dedicated gaming tablet. Both are slated to ship later this
year, but if you’re looking to add a little tactility to your
smartphone, there are already several accessories on the market
specifically designed to do just that. Products like the PowerA Moga and
the iControlPad promise to bring console-like controls to your existing
smartphone, and to many of your existing games.
The question is, can any of
these smartphone gamepads actually live up to that promise? And if so,
which ones will work best your existing gear? To make the choice a
little easier, we’ve gathered the most popular models on the market
today and compared their features, compatibility, and price.
iControlPad - $69.99
The matte plastic and rubber grips make the iControlPad comfortable to hold
In many ways, the iControlPad
is the smartphone gamepad that started it all. It was conceived back in
2008 by a group of console emulator enthusiasts who’d gained notoriety
in the scene surrounding the GP32 (one of the first open gaming
handhelds), but the actual device wasn’t released until early 2011. Like
the Pandora – which was also being made by members of the iControlPad
group – the difficulty of bringing a product to market without
Kickstarter meant a very slow development cycle.
At $69.99, the iControlPad is a
bit pricey compared to the other options out there. The device consists
of two parts: the gamepad itself, and the retention bracket. For its
part, the gamepad is well made – it feels very solid, and the matte
plastic and rubber grips make the iControlPad comfortable to hold. Both
the directional pad and the buttons on the unit’s face feel very similar
to those of early Game Boy handhelds, no surprise given the the
iControlPad team’s dedication to console emulation.
Like the PSP and the 3DS, the
iControlPad uses analog sliders that glide horizontally over the
gamepad’s surface rather that tilting like true analog sticks. They work
well and perform far better than the one included on the original PSP,
but they aren’t as smooth as the one on Nintendo’s 3DS XL. Their low
profile keeps the iControlPad slim and pocketable, which is
understandably important for a smartphone gamepad. The back features two
triggers, each with a small depression that helps balance the whole
ensemble when a phone is attached to the top. These generally work well,
but their position in the center of the unit takes a moment to get used
to.
The whole assembly is very sturdy once you’ve gotten everything just right
Of
all the gamepads we tried, the iControlPad’s retention bracket offered
the most awkward and unattractive way to attach a controller to a phone.
The company used to offer rubber guards that wrapped around 3.5-inch
iPhones, but those have been sold out for some time. Instead, the
iControlPad is sold with a metal "L" bracket, double-sided tape, and a
handful of plastic rivets that hold the whole thing together. You’ve got
to find the hole in the bracket that corresponds to the width of your
phone, then push a rivet through the bracket and into the iControlPad,
then depress the little plastic pin in the center of the rivet to make
the bond (semi)permanent. Still with us? It’s just as awkward in
practice as it sounds, but we have to admit – the whole assembly is very
sturdy once you’ve gotten everything just right.
The iControlPad is compatible
with both Android and iOS, and can be charged and updated via its Mini
USB port. While it’s expensive and crude in some ways, its attention to
detail and superb buttons make it worth considering. Coming soon is the iControlPad2, which will have a better clip design and a smaller footprint when it’s officially released.
Compatibility: iOS and Android
6.8/10
Gametel - $29.95
The Gametel
is one heck of a bargain. For $29.95 you get a Bluetooth gamepad that
works with iOS and Android, and unlike the iControlPad or the
SteelSeries Free, the Gametel includes a retractable retention clip that
holds your phone snugly against the gamepad. It also includes a
convenient, Micro USB-powered rechargeable battery, meaning you only
have to carry one cable if you’re using it with an Android device.
There are a few downsides to
Gametel, most notably the lack of analog controls. This isn’t much of a
problem if you’re only interested in 2D games and retro console
emulators, but most 3D games that have a "look" mechanism will present a
problem. The directional pad is somewhat mushy and the buttons on the
right feel a bit cheap, but the triggers are positioned well and have a
very satisfying click. It should also be noted that the 5-inch phones
being released this year are almost guaranteed not to fit the Gametel,
as both Galaxy Nexus and the Nexus 4 both came within millimeters of
being too large.
The Gametel redeems itself with one of the best software implementations out of any mobile gamepad
Despite
these minor flaws, the Gametel redeems itself with one of the best
software implementations out of any mobile gamepad. In addition to iCade
compatibility for Apple devices, the Gametel includes a generic Android
mode, a native gamepad mode used with Android devices running Android
4.0 and above, as well a keyboard mode for older Android devices and
picky emulators. The Gametel also paired with our devices quickly and
reliably – something other gamepads in this price range struggled with.
You’ll be hard-pressed to find a game compatibility list as well-curated as the one on Gametel’s website.
It isn’t complete by any means, but games listed on the site are tested
and include a 5-star "Experience" rating that gives you an idea of how
well a game functions with a physical gamepad. You can also find
compatible games directly from the Gametel app itself, available for
both iOS and Android.
Compatibility: iOS and Android
8.0/10
SteelSeries Free - $84.99
Of all the smartphone gamepads on the market right now, the SteelSeries Free
is probably the most expensive at $84.99. The price isn’t entirely
unjustified, as it’s one of the few gamepads that includes true analog
sticks like those found on full-sized console controllers. It’s also
very compact, fitting easily into a pocket or a purse, and the build
quality is arguably the best out of any we tested. The textured matte
plastic feels almost as good as the materials in the Xbox 360
controller, and the junctions between the various parts are precisely
fitted. The buttons, while small and somewhat cramped, have a very
pleasing amount of travel and clickiness to them, and the triggers are
large and ergonomic despite the controller’s size.
The biggest disappointment of
the SteelSeries Free is that the analog sticks, which are arguably the
main attraction, just aren’t that great in real world use. They feel
hollow, and have subtle-but-noticeable "notches" in their circular
action. Unfortunately, the sticks are only marginally better than the
sliders used on other gamepads, and if you’re serious about getting the
most accurate controls on a smartphone, a GameKlip (see below) and the
requisite PS3 controller is more comfortable and affordable.
When you factor in the lack of a built-in retention mechanism and a
relatively sparse app, that $84.99 price tag is hard to justify.
Compatibility: iOS and Android
5.8/10
GameKlip - $14.95
If you've got a spare PS3 controller, it's one of the most affordable ways to start gaming with real buttons
Unlike the pricey SteelSeries Free, the GameKlip
is an affordable $14.95 adapter that lets you attach your smartphone to
a PS3 controller. It’s available in two configurations; one that’s
designed specifically for the Galaxy SIII, or a "universal" clip that
attaches to the back of a smartphone case, making it theoretically
compatible with any Android handset you can stick it to. Despite its
price and simplicity, the GameKlip is manufactured surprisingly well;
even the angle at which it holds your phone seems to be carefully
considered.
Alone, the GameKlip isn’t an
awe-inspiring device, but what it allows you to do certainly comes
close. The materials blend in with the controller so well that the
GameKlip effectively disappears, leaving you to focus solely on your
smartphone and arguably one of the best controllers on the market. Games
that require quick and accurate input – like racing games and
first-person-shooters – feel completely different when played with the
PS3 controller. Everything feels smoother and more responsive. And since
you’re not obscuring the screen with your thumbs, the level of in-game
immersion is often much higher.
While using a real console
controller with your smartphone may be wonderful, getting it to work can
be very frustrating depending on which smartphone you have. Stock
Android phones, or ones that haven’t been rooted, can only be connected
to PS3 controllers via an optional $5 USB cable. However, some devices
(like the Nexus 4) don’t support USB accessories, and the only
alternative is to connect to the controller via Bluetooth with an app
that requires a rooted device. When we tested this method, we found that
using Bluetooth significantly reduced the responsiveness of the
controls. On the other hand, using the USB cable with a Galaxy Nexus
(which does support USB accessories) was essentially plug-and-play. The
GameKlip website has a frequently updated compatibility list that clearly shows which phones work with the optional cable, making the choice much easier.
Compatibility: Android-only
6.9/10
PowerA Moga - $49.99
The PowerA Moga is one of the
most visible smartphone gamepads on the market right now. It’s sold in
T-Mobile and Best Buy stores, and at $59.99 (less, in some places) you
could easily find yourself owning one after a hasty impulse-buy.
However, the Moga cuts corners at nearly every pass – the entire unit is
made out of cheap-feeling plastic and the tiny, slippery buttons have
an unsatisfying action that accompanies their loud clicking sound. The
analog slider on the right is serviceable, but the one on the left is no
substitute for a real directional pad in 2D games, which comprise a
sizeable portion of compatible titles.
Conceptually, the Moga’s
fold-away clip seemed like a clever and space-saving way to attach your
phone to the unit, but the angle at which it’s held is awkward, and you
can’t adjust it in any way. It gives the unit a 3DS-like appearance, but
we found ourselves straining just to hold it comfortably. Otherwise,
the grips on the Moga are rounded and have a pleasant texture, and they
serve double-duty as receptacles for AAA batteries on either side. Of
course, a rechargeable battery would have been preferable, but the
battery life is quite good.
However, it isn’t the poor
build quality or the awkward clip design that makes the Moga a struggle
to use, but rather the chronically unreliable Bluetooth pairing. While
the other gamepads had little problem connecting to our handsets on the
first or second try, the Moga consistently gave us pairing errors on a
variety of Android devices.
If I had to describe the Moga
in a single word, it would be "cheap" – and that’s probably why
retailers are carrying it. To its credit, though, PowerA was smart to
bring the Moga to market at E3 last year, capitalizing on a first-comer
advantage while companies like Nvidia raced to catch up. While the Moga
has its obvious shortcomings, the company might get it right with its
upcoming Xbox 360 controller-inspired Moga Pro, which has yet to receive an official release date.
Compatibility: Android-only
4.7/10
The Moga consistently gave us pairing errors on a variety of Android devices
The Verdict
Among the gamepads we tested,
no single product stood out as the best. The iControlPad has excellent
controls and build quality, but its price, complexity, and retention
clip make it hard to recommend to anyone except die-hard retro gamers.
We liked the Gametel despite its middling build quality because its
attractive price and software compatibility make it a pleasure to use on
a day-to-day basis. However, we felt the opposite about the SteelSeries
Free; it may be the most handsome and well-made product we tried, but
that doesn’t make up for its exorbitant price or the lack of a built-in
retention clip. And while the GameKlip and a PS3 controller can
potentially offer the best gaming experience possible, it only offers
this experience to a select number of handsets without having to go
through the trouble of rooting. The Moga is easy to pick up on a whim,
but its low build quality, poor Bluetooth performance, and limited game
support make it hard to recommend to anyone, especially for the price.
If anything, playing a first person shooter like Dead Trigger, then switching to a classic side-scroller like Sonic CD,
all on the same device and with real controls, was an eye-opening
experience. The walls that have separated mobile and console games are
falling fast, and with products like Project Shield and the Moga Pro on
the horizon, 2013 stands to be an exciting year for handheld gamers on
every platform.
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